Portfolio

Technical Lead & CTO

NGUYEN HOANG NAM

Game Optimization Expert

13+ YEARS OF EXPERIENCE

Passionate and results-driven game developer with 13+ years of experience in mobile, web, and XR game development. Highly skilled in game optimization, ensuring smooth performance and minimal memory usage, even on low-end mobile devices. Experienced in technical leadership, full-stack development, and leading high-performing teams.

View My Projects

Technical Mastery

Engine & Client Development

Unity (Expert Certified)
ActionScript 3 (AS3)
C# / Gameplay Programming
UI/UX Development
Mobile (iOS/Android)

Optimization & Rendering

Memory Management
Performance Tuning
Asset Compression
Custom Rendering Techniques
Low-End Device Stability

Backend & Leadership

Tech Management (CTO/Lead)
Multiplayer Networking
Scalable Systems / Architecture
Golang / PHP Backend
AI Integration & Automation

Featured Projects

Mimiland City

Metaverse Infrastructure Scalable Backend Simulation / Game Hub

A comprehensive Metaverse, Simulation, and Game Hub project.

Role: CTO/Infrastructure & Tech Lead.
Oversaw the technical architecture. Designed and implemented the scalable backend infrastructure to robustly handle thousands of concurrent players. Optimized client-side rendering for complex environments and item interactions.

Daymare Zero

Unity Rendering Tech Mobile / Survival

A mobile Survival + Roguelike title developed using Unity.

Role: CTO.
Significant achievement in Game Performance Optimization: developed custom rendering and memory management techniques to smoothly display thousands of entities (zombies and items), ensuring high framerates even on low-end devices.

Sky Dancer 2

Unity Golang Backend Mobile / Roguelike

As CTO at Topebox, I oversaw all development and architecture for this Mobile Running + Roguelike game.

Led the development teams for the Unity client and the robust, scalable Golang backend, ensuring high performance for global users. Drove AI adoption to streamline asset creation and workflow optimization.

Đảo Rồng (Dragon Island)

AS3 Client PHP Server Web (Zing Me)

Served as the Tech Lead for this full-stack Web game on Zing Me.

Led a team of 3 developers. Designed and implemented robust, scalable multiplayer architecture and networking solutions for real-time gameplay, ensuring system stability.

Khu vườn trên mây (Sky Garden)

ActionScript 3 Web (Zing Me)

Contributed to Sky Garden, ZingMe Vietnam's most successful web game.

Role: Software Engineer.
Developed core game features and live events, focusing on performance optimization of client-side logic and UI/UX flows to enhance player engagement for millions of daily active users.

Let's Build the Next Big Game

I am actively seeking Tech Management and CTO roles where I can leverage my experience in optimization and technical leadership to build and scale high-performing game development teams from the ground up.

namnh.py.1990@gmail.com LinkedIn/namnh1990